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Biomutant reddit
Biomutant reddit





The Saboteur class equips you initially with two one-handed melee weapons, along with a starting ability to dual-wield melee weapons.

  • Brain Drain (costs 3, requires level 15): Attacks that inflict Power Damage regenerate your Health by 20%.
  • Psi Spikes (costs 2, requires level 7): +10% damage with Power Damage attacks.
  • Mind Melt (costs 1): +10% critical hit chance with Power Damage ability attacks.
  • Nocturnal (costs 1): +10 Intellect at night.
  • Megamind (starting perk): +20% Ki-Energy regen.
  • The Psi-Freak perks place much emphasis on your ability attacks that deal power damage, allowing you to increase their strength and even heal yourself when you damage enemies with them. However, like the Commando, the Psi-Freak has the lowest base critical hit damage of all classes. They also have access to the Spark Ball ability from the start, which allows you to throw a ball of damaging electric energy at an enemy. The Psi-Freak starts with the base pistol and a pair of Spark Gloves, which are categorised as a two-handed weapon but really act like two one-handed weapons that can chain together fast, electrified attacks.
  • Brutality (costs 3, requires level 15): +10% critical damage with ranged attacks.
  • Shock (costs 2, requires level 7): Shotgun hits have a 5% chance to Stun a small enemy per hit inflicted.
  • Adrenaline (costs 1): +10% melee attack speed while below 20% health.
  • Stimulus (costs 1): +20% melee damage and armor while below 20% health.
  • Fury (starting perk): Ranged weapon attacks inflict 10% more damage to the target.
  • The Commando perk tree is fairly balanced but leans slightly towards close-range combat, with increased damage and survivability particularly when you're low on Health. They enjoy no bonus to their critical hit chance, giving them the joint lowest base critical hit chance alongside the Psi-Freak. The Commando starts with an automatic rifle and a one-handed melee weapon.
  • Sharpshooter (costs 3, requires level 15): Two-handed Guns inflict double damage.
  • Gunslinger (costs 2, requires level 7): +20% fire rate with dual-wielded ranged weapons.
  • Sniper (costs 2, requires level 7): +10% crit chance with non-automatic weapons.
  • Quickload (costs 1): -25% reload time for ranged weapons.
  • Crackshot (costs 1): +20% damage with non-automatic rifles.
  • biomutant reddit

    The Dead-Eye specific perks cover various different ranged combat styles, making it very flexible but less able to really hone one particular skillset. Perfect Reload: Your ranged weapons are reloaded instantly and your next magazine is granted +20% damage. They also start with the Perfect Reload perk (a perk available to all character classes), which does the following:

    biomutant reddit

    The Dead-Eye comes equipped with a two-handed sword and a pistol, and gets a small bonus to critical hit chance. Below you can peruse the 5 classes and their perk lists so you can see which is the best class for you. If you're unsure what picking a class really does: the 5 different classes in Biomutant each give you a different set of starting weapons a slightly different chance to land critical hits for increased damage and most importantly, a unique set of 5 perks which you can slowly unlock over the course of a playthrough.Īll the Biomutant classes can become extremely powerful over time, so you don't have to pick the Saboteur if it doesn't fit your playstyle.

  • Sentinel - Tanking prowess, very balanced and versatile class.
  • biomutant reddit

    Saboteur - Highest crit chance, ideal for fast weapons and dual wielding.Psi-Freak - Focuses on damaging with abilities rather than weapons.

    biomutant reddit

    Commando - Close-range prowess, good with melee and shotguns.Dead Eye - Ranged damage prowess, high crit chance.Here's what you need to know from the start, and I'll go into more depth with each class below: However, all the classes have their benefits and drawbacks. They gain a huge bonus to critical hit chance (the equivalent of several level-ups and luck stat increases), which is great for fast-hitting melee and ranged weapons and the Saboteur's unique perks make you much more agile and able to dodge attacks, which really helps make you feel like an untouchable badass in battles. The best class in Biomutant is the Saboteur.







    Biomutant reddit